Jumat, 02 November 2012

[J224.Ebook] Ebook Free Klutz Star Wars Thumb Doodles Book KitFrom Klutz

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Want Star Wars� at your fingertips?� Star Wars Thumb Doodles features four inkpads, markers, and a double-tipped colored pencil to make thumbprint versions of your favorite Star Wars characters.� Simple step-by-steps include Princess Leia and Luke Skywalker, Clones and Battle Droids, Ewoks and Wookiees, Han Solo and Jabba the Hut.� Using ink art and a few quick lines, you can recreate favorite moments from the movies, or scenes never before seen before . . . even in a galaxy far, far away.

Comes with: 40 page book, 4 ink pads (blue, black, green, brown), black marker pen, double-tipped pencil (green, red)

  • Sales Rank: #14632 in Books
  • Size: One Size
  • Color: Multicolor
  • Brand: Klutz
  • Model: 9780545492843
  • Published on: 2013-02-11
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.50" h x 9.50" w x .50" l, .50 pounds
  • Binding: Spiral-bound
  • 40 pages
Features
  • Design your favorite Star Wars characters using just your thumbprint
  • Comes with 4 ink pads (blue, black, green, brown), 1 black marker pen, 1 dual-tipped pencil (red, blue)
  • Includes a 40 page instructional book with Klutz certified crystal-clear instructions
  • Parents' Choice Award
  • Recommended for children ages 6+

Most helpful customer reviews

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Kamis, 01 November 2012

[K111.Ebook] Free Ebook C++ GUI Programming with Qt 4, by Jasmin Blanchette, Mark Summerfield

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C++ GUI Programming with Qt 4, by Jasmin Blanchette, Mark Summerfield

Qt 4 is radically different from earlier versions of Qt, with lots of new features and many small changes everywhere in the API. For customers porting applications from Qt 3 to Qt 4, this is bad news; but for us, this is good news, because it means that owners of the Qt 3 book will want to buy this one as well. Those who buy this book will: [1] Learn how to program Qt the right way, i.e. with the grain of the tool. [2] Learn standard patterns of Qt programming, from basic tasks like creating a file menu with a recently used files list to more complex tasks such as presenting data to the user through the user interface, and providing the user with the ability to interact with their data. [3] Learn how to extend Qt to meet their needs, for example, through subclassing and by composition. [4] Gain insight into programming in general and into graphical user interface programming in particular.

  • Sales Rank: #956787 in Books
  • Published on: 2006-06-26
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.30" h x 1.03" w x 7.00" l, .0 pounds
  • Binding: Paperback
  • 560 pages

From the Back Cover

The Only Official Best-Practice Guide to Qt 4.1 Programming

Using Trolltech's Qt you can build industrial-strength C++ applications that run natively on Windows, Linux/Unix, Mac OS X, and embedded Linux--without making source code changes. With this book Trolltech insiders have written a start-to-finish guide to getting great results with the most powerful version of Qt ever created: Qt 4.1.

Using C++ GUI Programming with Qt 4 you'll discover the most effective Qt 4 programming patterns and techniques as you master key technologies ranging from Qt's model/view architecture to Qt's powerful new 2D paint engine. The authors provide readers with unparalleled insight into Qt's event model and layout system. Then, using realistic examples, they introduce superior techniques for everything from basic GUI development to advanced database and XML integration.

  • Includes new chapters on Qt 4's model/view architecture and Qt's new plugin support, along with a brief introduction to Qtopia embedded programming
  • Covers all Qt fundamentals, from dialogs and windows to implementing application functionality
  • Introduces best practices for layout management and event processing
  • Shows how to make the most of Qt 4's new APIs, including the powerful new 2D paint engine and the new easy-to-use container classes
  • Contains completely updated material in every chapter
  • Presents advanced Qt 4 techniques covered in no other book, from creating both Qt and application plugins to interfacing with native APIs
  • Contains an in-depth appendix on C++/Qt programming for experienced Java developers

The accompanying CD-ROM includes the open source edition of Qt 4.1.1 for Windows, Mac, Linux, and many Unixes, as well as MinGW, a set of freely available development tools that can be used to build Qt applications on Windows, and also the source code for the book's examples.



About the Author

Jasmin Blanchette, Trolltech's documentation manager and a senior developer, has worked at Trolltech since 2001. He is editor of Qt Quarterly, Trolltech's technical newsletter, and coauthored C++ GUI Programming with Qt 3.

Mark Summerfield works as an independent trainer and consultant specializing in C++, Qt, and Python. He was Trolltech's documentation manager for almost three years and coauthored C++ GUI Programming with Qt 3.



Excerpt. � Reprinted by permission. All rights reserved.

Qt is a comprehensive C++framework for developing cross-platform GUI applications using a "write once, compile anywhere" approach. Qt lets programmers use a single source tree for applications that will run on Windows 98 to XP, Mac OS X, Linux, Solaris, HP-UX, and many other versions of Unix with X11. The Qt libraries and tools are also part of Qtopia Core, a product that provides its own window system on top of embedded Linux.

The purpose of this book is to teach you how to write GUI programs using Qt 4. The book starts with "Hello Qt" and quickly progresses to more advanced topics, such as creating custom widgets and providing drag and drop. The text is complemented by a CD that contains the source code of the example programs. The CD also includes the open source edition of Qt 4.1.1 for all supported platforms, as well as MinGW, a set of freely available development tools that can be used to build Qt applications on Windows. Appendix A explains how to install the software.

The book is divided into three parts. Part I covers all the concepts and practices necessary for programming GUI applications using Qt. Knowledge of this part alone is sufficient to write useful GUI applications. Part II covers central Qt topics in greater depth, and Part III provides more specialized and advanced material. The chapters of Parts II and III can be read in any order, but they assume familiarity with the contents of Part I.

Readers of the Qt 3 edition of this book will find this new edition familiar in both content and style. This edition has been updated to take advantage of Qt 4's new features (including some that were introduced with Qt 4.1) and to present code that shows good idiomatic Qt 4 programming techniques. In many cases, we have used examples similar to the ones used in the Qt 3 edition. This will not affect new readers, but will help those who read the previous edition orient themselves to Qt 4's cleaner, clearer, and more expressive style.

This edition includes new chapters covering Qt 4's model/view architecture, the new plugin framework, and embedded programming with Qtopia, as well a new appendix. And just like the Qt 3 book, the emphasis is on explaining Qt programming rather than simply rehashing or summarizing Qt's extensive online documentation.

We have written the book with the assumption that you have a basic knowl*edge of C++, Java, or C#. The code examples use a subset of C++, avoiding many C++ features that are rarely needed when programming Qt. In the few places where a more advanced C++ construct is unavoidable, it is explained where it is used.

If you already know Java or C# but have little or no experience with C++, we recommend that you begin by reading Appendix B, which provides sufficient introduction to C++ to be able to use this book. For a more thorough introduction to object-oriented programming in C++, we recommend C++ How to Program by Harvey Deitel and Paul Deitel, and the C++ Primer by Stanley B. Lippman, Josee Lajoie, and Barbara E. Moo.

Qt made its reputation as a cross-platform framework, but because of its intuitive and powerful API, many organizations use Qt for single-platform development. Adobe Photoshop Album is just one example of a mass-market Windows application written in Qt. Many sophisticated software systems in vertical markets, such as 3D animation tools, digital film processing, electronic design automation (for chip design), oil and gas exploration, financial services, and medical imaging, are built with Qt. If you are making a living with a successful Windows product written in Qt, you can easily create new markets in the Mac OS X and Linux worlds simply by recompiling.

Qt is available under various licenses. If you want to build commercial applications, you must buy a commercial Qt license; if you want to build open source programs, you can use the open source (GPL) edition. Qt is the foundation on which the K Desktop Environment (KDE) and the many open source applications that go with it are built.

In addition to Qt's hundreds of classes, there are add-ons that extend Qt's scope and power. Some of these products, like Qt Script for Applications (QSA) and the Qt Solutions components, are available from Trolltech, while others are supplied by other companies and by the open source community. See http://www.trolltech.com/products/3rdparty/ for information on Qt add-ons. Qt also has a well-established and thriving user community that uses the qt-interest mailing list; see http://lists.trolltech.com/ for details.



Most helpful customer reviews

19 of 19 people found the following review helpful.
Amazing real-world reference
By Rolf Ernst
This book is one of the best reference materials I have read. The author is clearly not regurgitating Trolltech's documentation but elegantly cranks out a series of real life applications.

I read this quite differently than other 'introductions to'. In fact, I initially ignored it. But when it came time to build my own code, I kept running into questions as to how a particular programming problem was approached 'the right way'. A reference manual only shows you what you can do and there is an abundance of literature out there which will show you all the minutiae of endless variations of function calls - theory.

This book showed me how to properly put together FTP sessions, build a graphical directory tree of my own and much else. I am less interested in 'what does the framework offer?' but 'how do I best accomplish this task?'. This only an author with real-world programming experience can answer. This book's teaching by example will get you started quicker in Qt than anything else I have seen.

The other book 'Introduction to design patterns in C++ with Qt4' is also recommended but fairly high-level. The two together make a great combination.

4 of 4 people found the following review helpful.
A warning about the Kindle edition
By Kindle Customer
Just a note of caution if you decide to buy the Kindle version: of course the CD-ROM is not included, and I have not been able to locate any alternative source for the example code (although the Qt software is readily available for download). I assumed this would be a minor issue, but some of their examples are cumulative, so having the source would give one the option of skipping topics that are not of immediate interest. In addition, I encountered an apparent ambiguity or omission in a description of constructing a dialog in the designer tool; having the source would clear this up, but it is difficult to resolve without it. Interestingly, the latest hardback edition does not have this problem -- the same section has a slightly different description that makes sense. So perhaps the Kindle edition is an earlier version.

12 of 12 people found the following review helpful.
Qt book really helps get you started.
By Mark B
I've recently started GUI programming again after about 12 years doing other things, and I've never used Qt. I needed a book to get me started, and this one really worked well. It provides many examples and pieces of template code that help bootstrap whatever it is that you need to do. The major pieces of functionality are all covered, and the explanations are precise and understandable.

My one complaint for this book is that it doesn't cover everything in Qt. For more esoteric things you'll have to switch over to the Qt on-line documentation available at trolltech.com. I've read other reviewers' complaints that the information in this book is all available at the Qt web site. That may be true, but if you're just learning, this book presents things in a logical and subsetted way. Also, since it has an index, it's easier to look up a specific area of interest.

Overall, I highly recommend this book if you're just starting out with Qt and/or GUI programming in general.

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Sabtu, 27 Oktober 2012

[K232.Ebook] Ebook RF Engineering for Wireless Networks: Hardware, Antennas, and Propagation (Communications Engineering (Paperback)), by Daniel M. Dobkin

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RF Engineering for Wireless Networks: Hardware, Antennas, and Propagation (Communications Engineering (Paperback)), by Daniel M. Dobkin

Finally, here is a single volume containing all of the engineering information needed to successfully design and implement any type of wireless network! Author Dan Dobkin covers every aspect of RF engineering necessary for wireless networks. He begins with a review of essential math and electromagnetic theory followed by thorough discussions of multiplexing, modulation types, bandwidth, link budgets, network concepts, radio system architectures, RF amplifiers, mixers and frequency conversion, filters, single-chip radio systems, antenna theory and designs, signal propagation, as well as planning and implementing wireless networks for both indoor and outdoor environments.

The appendices contain such vital data as U.S., European, and Japanese technical and regulatory standards for wireless networks, measurements in wireless networks, reflection and matching of transmission lines, determining power density, and much more. The accompanying companion website includes useful software tools such as a link budget calculator, a Smith Chart calculator and plotter, and radio chain analysis utilities. No matter what type of wireless network you design―Bluetooth, UWB, or even metropolitan area network (MAN)―this book is the one reference you can’t do without!
� The A-to-Z guide to wireless network engineering―covers everything from basic electromagnetic theory to modulation techniques to network planning and implementation!

� Engineering and design principles covered are applicable to any type of wireless network, including 802.11, 802.16, 802.20, and Bluetooth.

� Discusses state-of-the-art modulation techniques such as ultra wideband (UWB) and orthogonal frequency-division multiplexing (OFDM).

  • Sales Rank: #1425063 in Books
  • Published on: 2004-12-06
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.50" h x 1.01" w x 7.50" l, 1.65 pounds
  • Binding: Paperback
  • 448 pages

Review
"Listed as noteworthy book by Bill Schweber from EDN Magazine" - EDN Feb 2005

"A practical level, mostly nonmathematical introduction to wireless communication networks, including the following topics: basics of signals, waves, and communications; local area networks, radio transmitters and receivers, performance of indoor networks; outdoor networks." - IEEE Microwave Magazine, Dec 2005

About the Author
Daniel Dobkin has been involved in the development, manufacturing, and marketing of communications devices, components, and systems for over 28 years. He holds a BS from the California Institute of Technology, and MS and PhD degrees from Stanford University, all in Applied Physics. He is the author of three books and 30 technical publications, and holds 7 US patents as inventor or co-inventor. He has given numerous talks and classes on radio-frequency identification in the US and Asia. He specializes in physical-layer issues: radios and signal generation, antennas, and signal propagation.

Most helpful customer reviews

6 of 7 people found the following review helpful.
Useful, inellectual and entertaining
By Jim M
Dan Dobkin has accomplished something close to impossible: an extremely useful, intelligent and entertaining book on Wireless Networks. This book is a must for wireless network designers or those just interested in how they operate.

The book is filled with extremely useful technical information on wireless networks and all of the building blocks. His real world network application examples compliment the detailed technical derivations. Dobkin writes this book as if he is telling a story without the stuffiness of typical technical books. The Illustrations are very well thought out and help to get the complex ideas across to the reader. Dobkin adds interesting historical facts and comical quips to the detailed technical discussions to make the journey through this book interesting and rewarding. He manages to convey a sense of enthusiasm for technology throughout the text.

Very few authors manage to write such useful technical books without putting the reader to sleep. Dan Dobkin is one of the few to have accomplished this feat. I thoroughly enjoyed this book and look forward to his next creation!

5 of 6 people found the following review helpful.
A must have for wireless designers!
By Titus Wandinger
A must have for any wireless designer. The author's ability to clearly explain fundamental RF concepts makes this a perfect book for any student of radio. His real world examples, also makes this an indispensable tool for the accomplished professional. The pictures and graphs are extremely insightful and clearly illustrate the points that the author is trying to make.

The author's ability to break down complex technical concepts makes this a great book but the practical insights, into the real-world constraints of both indoor and outdoor networks, makes this book a must have for the engineering professional. I have not found one resource like this that covers so many practical issues faced by wireless designers today. For people designing and installing WiFi networks, this book provides a single resource for the propagation characteristics of common building materials. Carefully researched and clearly explained this is undoubtedly the best book I have found on modern day wireless and 802.11 networks.

6 of 7 people found the following review helpful.
Wireless without the hype
By Ray Allan
Dan Dobkin has managed to encompass in this book information that most people would take 15 to 20 years to learn. This book is useful not only for engineers researching wireless networks but also for the engineer/student that needs to understand the fundamentals of all aspects of radio systems.

This really is a reference book to keep on the shelf !

The section on Antennas is particularly informative and should be read by all involved with the RF medium.

Great work !

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Senin, 22 Oktober 2012

[S187.Ebook] PDF Ebook The Guitar Pickups Handbook, by Dave Hunter

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The Guitar Pickups Handbook, by Dave Hunter

For every electric guitarist, a book that goes right to the source of the sound! The pick-up may be a humble piece of technology, yet without it there would be no electric guitars. In The Guitar Pick-Ups Handbook, guitarist and author Dave Hunter explores the history of the transducer that captures mechanical vibrations, from its beginnings in the early 20th-century through to the present day. He explains why different designs affect the sound of classic electric guitars, and provides complementary aural demonstrations on a specially recorded accompanying CD.

  • Sales Rank: #45972 in Books
  • Brand: Hal Leonard
  • Published on: 2009-02-01
  • Released on: 2009-02-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 11.00" h x .68" w x 8.50" l, 2.05 pounds
  • Binding: Paperback
  • 256 pages
Features
  • .

About the Author
Dave Hunter is a leading guitar writer and a musician. His books include Totally Guitar, Guitar effects Pedals and Guitar Rigs.

Most helpful customer reviews

5 of 5 people found the following review helpful.
If you're looking for a history book on pickups you're ...
By Me
If you're looking for a history book on pickups you're in luck. I learned a lot about the origin of pickups and the more famous vintage designs. Unfortunately the book is a bit lacking in any type of "how to" information on pickup design, which is ironic considering the title is "the Guitar Pickup Handbook." It's also almost completely devoid of any information on modern (e.g. after 1965) pickups. Every single audio track (36 in total) is from a vintage ('50-'64) pickup playing quasi-bluesy early rock riffs. Not a single rhythm track either. It is important to appreciate music from this time period, but my tastes are definitely not confined to this 15 year window. For some this will be a home run, but for the average guitarist or music fan this will be a swing and a miss.

0 of 0 people found the following review helpful.
Great for any guitarist
By Gary 0765
I've always wanted to get into making my own pickups but had little knowledge on the history, and the what does what and why factor. This book gives that information and more. There's interviews with the designers coming straight from the source! The book discusses the history and if you read tech, there's plenty of it , and detail on how it affects tone! I can honestly walk away after reading this with enough information to design my own custom set!

20 of 21 people found the following review helpful.
Interesting Read
By Careful Consumer
If you're looking for a technical discussion on how to diy upgrade or repair the electronics in your guitar, this is not the book. It is a reasonably thorough (though certainly not and not intended to be all-inclusive) qualitative history of pickup manufacturing: who did it, what they did, and why they did it. It includes some fairly thorough overviews of the products, old and new, from a significant number of (generally mainstream) builders, with a consistent enough use of a bunch of necessarily vague descriptive adjectives that the reader can get something of a feel for what these pickup do and why they do it. The book includes a CD of Dave playing a number of different pickups through a few different rigs, and the results are interesting to listen to. Of course, a number of the pickups tested are vintage models that are impossible to buy (due to cost and/or availability), but it's still fun to listen to.

I also have Dave's book on guitar amps, and I enjoyed reading that. Overall, I think the amp book has more to offer. Plus, as other reviewers remarked, the editing in this book is so bad as to sometimes be distracting. Check out Dan Erlewine's "Guitar Player Repair Guide". He may inspire you to go out and wind your own!

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Minggu, 21 Oktober 2012

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  • Sales Rank: #3664928 in Books
  • Published on: 2013-02-01
  • Formats: Audiobook, CD
  • Original language: English
  • Number of items: 1
  • Dimensions: 5.75" h x 5.50" w x 2.00" l, 1.05 pounds
  • Binding: Audio CD

About the Author
Baker was Woodrow Wilson Professor of Literature at Princeton University until his retirement in 1977.

Christopher Hurt is an accomplished narrator with a lengthy resume of popular titles for Blackstone. A graduate of George Washington University s acting program, he currently resides in New York City.

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Kamis, 18 Oktober 2012

[U502.Ebook] PDF Download Automotive Vibration Control Technology: Fundamentals, Materials, Construction, Simulation, and Applications, by TrelleborgVibracoustics

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This book discusses the foundations as well as the latest findings and solutions for the isolation and damping of vibrations in automobiles. Starting from the basis of the latest requirements in safety and comfort, it deals with every aspect of automotive vibration control technology – from materials and their development, to product development, construction and production processes, to component and durability testing. Much attention is given to areas of application involving powertrain and chassis technology in passenger and commercial vehicles, such as the properties of engine mounts, and the structure and use of air springs, torsional vibration dampers and mass dampers. The work is aimed at engineers and experts working on development and construction in the automotive production and supply industries; vehicle and special vehicle construction engineers; process engineers and technicians in the elastomer industry; students of vehicle technology, materials sciences and engineering; and anyone with an interest in vibration control technology.

  • Sales Rank: #2367558 in Books
  • Published on: 2015-08-20
  • Original language: English
  • Dimensions: 9.45" h x 1.08" w x 6.30" l,
  • Binding: Paperback
  • 460 pages

About the Author
TrelleborgVibracoustic is the world’s leading supplier of automotive vibration control technology.

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0 of 0 people found the following review helpful.
Five Stars
By Chen Chen
Very good book for NVH Engineer

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Kamis, 04 Oktober 2012

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  • Sales Rank: #4295407 in Books
  • Published on: 2012-04-01
  • Binding: Tankobon Hardcover

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0 of 0 people found the following review helpful.
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By A. M. Jones
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